home

=Resources for Physics = Please use these online resources to enrich and supplement your studies. If you find other websites with valuable material, please add a row into the table and share the information with us! If you are unable to contribute to the website directly, email me and I will add it for you. It is very important to the users of this page that you include your name and date added (last column) and your rating/level.

**(//Fair, Good, Excellent//)** **and** **Level** **(//Basic, Intermediate, Accelerated//)** || **Website** || **Description** || **Date Added and Name** || Excellent Basic || Physics Classroom || __Tutorial:__ The motion of objects in one-dimension are described using words, diagrams, numbers, graphs, and equations. || 4/25/11 EBurns || Basic and Intermediate || Shockwave Physics Studio || __Simulation:__ There are 4 animated activities with activity sheets, to practice your skills with graphing and kinematics: //Name That Motion//, //Graph That Motion//, //Graphing Motion//, //Two-Stage Rocket// || 4/25/11 EBurns || Basic
 * **Rating**
 * = ==Measurement and Math Skills== ||
 * = ==Kinematics in One-Dimension== ||
 * = ==Kinematics in One-Dimension== ||
 * Excellent
 * Excellent, Intermediate || Surendranath Applet || __Simulation:__ A variety of Applets showing different kinds of motion, //Apply the Brakes, Catch Up, Avoid Crash//... Click on upper left corner (Applet Menu) to access. || 4/25/11 EBurns ||
 * = ==Vector Addition== ||
 * Excellent

|| Physics Classroom || __Tutorial:__ Vector principles and operations are introduced and combined with kinematic principles and Newton's laws to describe, explain and analyze the motion of objects in two dimensions. Applications include riverboat problems, projectiles, inclined planes, and static equilibrium. || 4/25/11 EBurns || Basic || Physics Classroom || __Tutorial:__ Vector principles and operations are introduced and combined with kinematic principles and Newton's laws to describe, explain and analyze the motion of objects in two dimensions. Applications include riverboat problems, projectiles, inclined planes, and static equilibrium. || 4/25/11 EBurns || Excellent Basic || Physics Classroom || __Tutorial:__ Newton's three laws of motion are explained and their application to the analysis of the motion of objects in one dimension is discussed. || 4/25/11 EBurns || Excellent Basic || Physics Classroom || __Tutorial:__ Newton's laws of motion and kinematic principles are applied to describe and explain the motion of objects moving in circles; specific applications are made to roller coasters and athletics. || 4/25/11 EBurns || Excellent Basic || Physics Classroom || __Tutorial:__ Newton's Universal Law of Gravitation is then presented and utilized to explain the circular and elliptical motion of planets and satellites. || 4/25/11 EBurns || Excellent Basic || Physics Classroom || __Tutorial:__ Concepts of work, kinetic energy and potential energy are discussed; these concepts are combined with the work-energy theorem to provide a convenient means of analyzing an object or system of objects moving between an initial and final state. || 4/25/11 EBurns || Excellent Basic || Physics Classroom || __Tutorial:__ The impulse-momentum change theorem and the law of conservation of momentum are introduced, explained and applied to the analysis of collisions of objects. || 4/25/11 EBurns ||
 * || Shockwave Physics Studio || __Simulation:__ There is an animated activity with activity sheet, to practice your skills with vector addition, //Riverboat Simulator// || 4/25/11 EBurns ||
 * || Surendranath Applet || __Simulation:__ A variety of Applets showing vector addition, //Some Math (Vectors), Kinematics (Boat and River, Relative Motion),// . Click on upper left corner (Applet Menu) to access. || 4/25/11 EBurns ||
 * = ==Projectile Motion== ||
 * Excellent
 * || Shockwave Physics Studio || __Simulation:__ There is an animated activity with activity sheet, to practice your skills with projectiles, //Projectile Simulator// and //Hit the Target//. || 4/25/11 EBurns ||
 * || Surendranath Applet || __Simulation:__ A variety of Applets showing different kinds of situations, //Kinematics (Boat and River, Relative Motion),// . Click on upper left corner (Applet Menu) to access. || 4/25/11 EBurns ||
 * = ==Newton's Laws of Motion== ||
 * || Shockwave Physics Studio || __Simulation:__ There is an animated activity with activity sheet, to practice your skills with FBDs and Newton's Second Law, //Free Body Diagrams// and //Race Track// || 4/25/11 EBurns ||
 * || Surendranath Applet || __Simulation:__ A variety of Applets showing different situations (//Block on an inclined plane//) Click on upper left corner (Applet Menu/dynamics) to access. || 4/25/11 EBurns ||
 * ==Circular Motion== ||  ||   ||   ||
 * || Shockwave Physics Studio || __Simulation:__ There is an animated activity with activity sheet, to practice your skills with //Uniform Circular Motion// || 4/25/11 EBurns ||
 * || Surendranath Applet || __Simulation:__ A variety of Applets showing different kinds of motion, //Circle Plus, Moving on a Disc, Chase I,// and //Chase II//... Click on upper left corner (Applet Menu) to access. || 4/25/11 EBurns ||
 * ==Gravitation== ||  ||   ||   ||
 * || Shockwave Physics Studio || __Simulation:__ There is an animated activity with activity sheet, to practice your skills with //Gravitation// and //Orbital Motion//. || 4/25/11 EBurns ||
 * ==Work and Energy Conservation== ||  ||   ||   ||
 * || Surendranath Applet || __Simulation:__ A variety of Applets showing //conservation of energy//... Click on upper left corner (Applet Menu/Dynamics) to access. || 4/25/11 EBurns ||
 * ==Linear Momentum== ||  ||   ||   ||
 * || Surendranath Applet || __Simulation:__ A variety of Applets showing //conservation of momentum//... Click on upper left corner (Applet Menu/Dynamics/collisions) to access. || 4/25/11 EBurns ||
 * ==Rotational Motion, including Static Equilibrium== ||  ||   ||   ||
 * == == || Surendranath Applet || __Simulation:__ A variety of Applets showing rotational dynamics (//Center of Mass, rolling and slipping, roll, hit and slip//)... Click on upper left corner (Applet Menu) to access. || 4/25/11 EBurns ||
 * = ==Fluids (Density, Buoyancy, Pressure, and Flow Rate)== ||
 * ==Vibrations and Simple Harmonic Motion== ||  ||   ||   ||
 * == == || Surendranath Applet || __Simulation:__ A variety of Applets showing different kinds of motion, //Simple harmonic Motion, Forced Oscillations//... Click on upper left corner (Applet Menu/Oscillations) to access. || 4/25/11 EBurns ||
 * ==Waves== || Physics Classroom || __Tutorial:__ The nature, properties and behaviors of waves are discussed and illustrated; the unique nature of a standing wave is introduced and explained. || 4/25/11 EBurns ||
 * || Shockwave Physics Studio || __Simulation:__ There is an animated activity with activity sheet, to practice your skills with //Standing Wave Patterns//. || 4/25/11 EBurns ||
 * || Surendranath Applet || __Simulation:__ A variety of Applets showing different situations, //Transverse Waves, Longitudinal Waves, Beats//, //Doppler Effect//... Click on upper left corner (Applet Menu/Waves) to access. || 4/25/11 EBurns ||
 * ==Sound== || Physics Classroom || __Tutorial:__ The nature of sound as a longitudinal, mechanical pressure wave is explained and the properties of sound are discussed. Wave principles of resonance and standing waves are applied in an effort to analyze the physics of musical instruments. || 4/25/11 EBurns ||
 * || Shockwave Physics Studio || __Simulation:__ There is an animated activity with activity sheet, to practice your skills with //Beat Patterns//. || 4/25/11 EBurns ||
 * ==Temperature, Ideal Gases, and Kinetic Theory== || Surendranath Applet || __Simulation:__ An Applet showing //Molecular Motion//. Click on upper left corner (Applet Menu/Heat) to access. ||  ||
 * ==Heat (calorimetry and Heat Transfer)== || Physics Classroom || __Tutorial:__ The distinction between heat and temperature is thoroughly explained. Methods of heat transfer are explained. The mathematics associated with temperature changes and phase changes is discussed; its application to the science of calorimetry is presented. || 4/25/11 EBurns ||
 * ==Thermodynamics== ||  ||   ||   ||
 * ==Electrostatics (Electric Charge, Electric Field, and Voltage)== || Physics Classroom || __Tutorial:__ Basic principles of electrostatics are introduced in order to explain how objects become charged and to describe the effect of those charges on other objects in the neighboring surroundings. Charging methods, electric field lines and the importance of lightning rods on homes are among the topics discussed in this unit. || 4/25/11 EBurns ||
 * || Surendranath Applet || __Simulation:__ A variety of Applets showing different situations //(Charge in an Electric Field, Electric Field Lines//... Click on upper left corner (Applet Menu/Electricity) to access. || 4/25/11 EBurns ||
 * ==Electric Circuits (Basic and Complex DC)== || Physics Classroom || __Tutorial:__ The flow of charge through electric circuits is discussed in detail. The variables which cause and hinder the rate of charge flow are explained and the mathematical application of electrical principles to series, parallel and combination circuits is presented. || 4/25/11 EBurns ||
 * ==Magnetism== || Surendranath Applet || __Simulation:__ An Applet showing //Charge in an Magnetic Field//... Click on upper left corner (Applet Menu/Electricity) to access. || 4/25/11 EBurns ||
 * ==Electromagnetism== ||  ||   ||   ||
 * ==Light, Reflection and Refraction== || Physics Classroom || __Tutorial:__ The behavior of light waves is introduced and discussed. Color perception is discussed in detail. The ray nature of light is used to explain how light reflects off of and refracts at planar and curved surfaces to produce both real and virtual images; Snell's law and refraction principles are used to explain a variety of real-world phenomena. || 4/25/11 EBurns ||
 * || Shockwave Physics Studio || __Simulation:__ There is an animated activity with activity sheet, to practice your skills about the nature of light with //RGB Lighting//, //Painting with CMY//, //Least Time Principle//, and //Refraction of Light//. || 4/25/11 EBurns ||
 * || Surendranath Applet || __Simulation:__ A variety of Applets showing different situations, such as //refraction through a prism//. Click on upper left corner (Applet Menu/optics) to access. ||  ||
 * ==Mirrors and Lenses== || Physics Classroom || __Tutorial:__ The ray nature of light is used to explain the nature of the images produced by plane mirrors, concave mirrors, and convex mirrors is thoroughly illustrated; refraction principles are combined with ray diagrams to explain why lenses produce images of objects. || 4/25/11 EBurns ||
 * || Shockwave Physics Studio || __Simulation:__ There is an animated activity, to practice your skills with //Lenses//. || 4/25/11 EBurns ||
 * || Surendranath Applet || __Simulation:__ A variety of Applets showing different situations, such as //Spherical Mirrors and Lenses//. Click on upper left corner (Applet Menu/optics) to access. || 4/25/11 EBurns ||
 * ==Diffraction and Interference of Light== || Physics Classroom || __Tutorial:__ The behavior of light waves is introduced and discussed; polarization, color, diffraction and interference are introduced as supporting evidence of the wave nature of light. Color perception is discussed in detail. || 4/25/11 EBurns ||
 * || Shockwave Physics Studio || __Simulation:__ There is an animated activity with activity sheet, to practice your skills with //Young's Experiment//. || 4/25/11 EBurns ||
 * || Surendranath Applet || __Simulation:__ A variety of Applets showing different situations, such as //Young's Double Slit Experiment// and //Single Slit Diffraction//. Click on upper left corner (Applet Menu/optics) to access. || 4/25/11 EBurns ||
 * ==Quantum Mechanics== ||  ||   ||   ||
 * ==Nuclear Physics and Radioactivity== ||  ||   ||   ||
 * || Surendranath Applet || __Simulation:__ A variety of Applets showing different situations, such as //Young's Double Slit Experiment// and //Single Slit Diffraction//. Click on upper left corner (Applet Menu/optics) to access. || 4/25/11 EBurns ||
 * ==Quantum Mechanics== ||  ||   ||   ||
 * ==Nuclear Physics and Radioactivity== ||  ||   ||   ||